research
Learn About the Users
During the research phase, we wanted to learn about Gen Z’s learning behaviors with various platforms and creators motivation to create content and reasons they would stay at a platform. We started by asking these preliminary research questions:
- How does Gen Z learn?
- What devices and apps do Gen Z spend most of their time on?
- What is the perception of Microsoft products among Gen Z?
- How do creators teach skills?
- How do creators build communities around skilling?
- What motivates creators?
Research Methods
To gain more insights we used four different research methods, and here are the rationales for each method we chose:
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Note: due to limitations, we did not specifically focus on Gen Z creators in our research.
Interviews
For our research, we designed two distinct discussion guides tailored for Gen-Z learners and content creators. Out of the 9 interviewees, I recruited four participants, and moderated each interview session. Prior to the interviews, we developed essential preparatory materials, including a screening survey, introduction document, and consent form.
- 60 minute remote (Zoom) semi-structured interviews
- 9 interviews with “Learners”
- 5 interviews with Content “Creators”
Co-Design
I advocated for bringing together Gen-Z learners and creators in a 90 minute in-person co-design session, creating a collaborative space for mutual learning where participants engaged in brainstorming and co-design activities. I took charge of planning and moderating the session, scripting both questions and four activities, while also curating the environment with drawing materials and catering. The insights gathered not only supplemented our interview findings but also provided valuable guidance to enhance our upcoming design work.
- 2 ice-breaker questions related to skill-building
- 1 “learn a new skill” game
- 4 open-ended brainstorming
- 3 scenario building through sketching & storytelling
- 8 Gen-Z “Learners”
- 1 Content “Creator”